Tomorrow Is Too Late
A Letter From ARKive
When you purchase Wildlife Rescue ARKive receives a donation of ten percent of the game's profits, which helps support the ongoing development of the ARKive project - the leading visual reference for the rapidly growing number of species that are now threatened with extinction.
ARKive's mission is to raise awareness of the scale of the problem facing the world's wildlife today. Without awareness, there can be no action. Without action, we will almost certainly lose many beautiful and unique species forever.
By buying this game you help in other ways too. You are helping to raise awareness of ARKive and of the eight critically endangered species that are the focus of this game. If you wish to help further please consider making a direct donation to ARKive. To find out how, visit www.arkive.org.
If we care about the world's wildlife we must do something now. For many endangered species the extinction clock is nearly at midnight.
Tomorrow's too late.
Below is a selection of articles and analysis by Dice Maestro co-founder Antony Brown on a variety of games including Monopoly's hottest properties, Risk attack probabilities and RetroActive - a regular column looking at board games from the past, especially those from the 1960s and 1970s.
A look at the computer-aided development of the award-winning dinosaur combat game. Are you are classical or quantum gamer? Classical gamers like control, knowing that the outcome of the game will largely be determined by their decisions and the mistakes of their opponents. Like classical physics, the preferred gaming system does not invite fortune to sit at the table...
An interview with the artists who created the computer-generated images used in the award-winning dinosaur combat game Jurassic Wars.
Were you around when millions regularly tuned in to watch Top Of The Pops every Thursday evening and when music could only be enjoyed with the hiss, crackle and pop of vinyl? If so, then this inaugural Retroactive column is dedicated to you because it’s a retro-look at Top Of The Pops, a UK board game from 1975 celebrating the pop charts.
When you play Monopoly do you get the feeling that your properties get visited less frequently than those of your opponents? Well, you may well be correct. According to a computer research by Dice Maestro, Monopoly properties do not have the same probability of being landed on. This article is based on an interview on the The Little Metal Dog Show, the free podcast about board games, when Antony discussed the role of chance and dice in games.
Based on the findings of the latest computer research (see above), this simple rule variation evens out some of the bias landing on certain property groups more than others in Monopoly. After a stretch in jail a player throws a single die to determine where they are “rehabilitated” into the game. Includes an appendix on the probabilities of landing on different properties for both UK and US editions.