Games Articles
Antony Brown, co-founder of Dice Maestro, is a games analyst and inventor who writes regularly on games. Retroactive is his column for Flagship magazine that looks at boardgames of the past, especially from the 1960s and 1970s.
The Hottest Monopoly Properties
When you play Monopoly do you get the feeling that your properties get visited less frequently than those of your opponents? Well, you may well be correct. According to a computer research by Dice Maestro, Monopoly properties do not have the same probability of being landed on. This article is based on an interview on the The Little Metal Dog Show, the free podcast about board games, when Antony discussed the role of chance and dice in games.
The "Jailbird" Rule For Monopoly
Based on the findings of the latest computer research (see above), this simple rule variation evens out some of the bias landing on certain property groups more than others in Monopoly. After a stretch in jail a player throws a single die to determine where they are “rehabilitated” into the game. Includes an appendix on the probabilities of landing on different properties for both UK and US editions.
RetroActive: Top Of The Pops (Flagship Magazine)
Were you around when millions regularly tuned in to watch Top Of The Pops every Thursday evening and when music could only be enjoyed with the hiss, crackle and pop of vinyl? If so, then this inaugural Retroactive column is dedicated to you because it’s a retro-look at Top Of The Pops, a UK board game from 1975 celebrating the pop charts.
The Making Of Jurassic Wars (Flagship Issue 130)
A look at the computer-aided development of the award-winning dinosaur combat game. Are you are classical or quantum gamer? Classical gamers like control, knowing that the outcome of the game will largely be determined by their decisions and the mistakes of their opponents. Like classical physics, the preferred gaming system does not invite fortune to sit at the table...
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